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   <title type="text">UIzard</title>
      <subtitle type="html">UIzard Official Site RSS Feed</subtitle>
      <updated>2010-09-07T23:09:35+01:00</updated>
   <id>http://www.uizard.org/?module=rss&amp;act=atom</id>
   <link rel="alternate" type="text/html" hreflang="en" href="http://www.uizard.org/"/>
   <link rel="self" type="application/atom+xml" href="http://www.uizard.org/?module=rss&amp;act=atom"/>
   <generator uri="http://www.xpressengine.com/" version="1.4.3.1">XpressEngine</generator>
   <entry>
      <title>Development Environment</title>
      <id>http://www.uizard.org/4634</id>
      <published>2010-09-05T01:46:05+01:00</published>
      <updated>2010-09-06T15:43:15+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/4634"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/4634#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1283619063312&quot;&gt;Overview&lt;/h3&gt;&lt;p&gt;&amp;nbsp;웹 개발을 하기 위해서는 기본적으로 로컬에 에디터, 웹 서버, 디버깅 도구들을 설치하여 개발 환경을 구축한다. 그러나 이 경우 로컬 장비에 여러 서버 프로그램들을 설치해야 하고, 개발 환경을 구축 해 둔 장비에서만 개발이 가능하다는 단점이 있다. 원격지에 웹 개발 환경을 구축해 두면 어디서든지 서버 프로그램 설치 등의 작업 없이 동일한 환경에서 개발을 진행할 수 있다. 본 문서에서는 uizard.org 서버의 로컬 계정에서 UIzard의 개발 환경을 구축하는 방법에 대하여 설명한다.&lt;/p&gt;&lt;h3 id=&quot;h1283617541556&quot;&gt;Editor&lt;/h3&gt;&lt;h4 id=&quot;h1283617554870&quot;&gt;vim&lt;/h4&gt;&lt;p&gt;&amp;nbsp;[Coding Convention]에 따라 .vimrc를 다음과 같이 설정한다.&lt;/p&gt;&lt;pre class=&quot;brush: bash;&quot;&gt;set expandtab
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set textwidth=100&lt;/pre&gt;&lt;h3 id=&quot;h1283625568195&quot;&gt;.htaccess&lt;/h3&gt;&lt;pre class=&quot;brush: xml;&quot;&gt;&amp;lt;IfModule mod_php5.c&amp;gt;
    php_value xdebug.remote_autostart off
    php_value xdebug.remote_enable on
    php_value xdebug.remote_handler dbgp
    php_value xdebug.remote_mode req
    php_value xdebug.remote_host localhost
    php_value xdebug.remote_port 9000

    php_value xdebug.auto_trace 1
    php_value xdebug.trace_format 0
    php_value xdebug.trace_output_dir /foo/bar
    php_value xdebug.trace_options 1

    php_value xdebug.profiler_enable 1
    php_value xdebug.profiler_enable_trigger 1
    php_value xdebug.profiler_output_dir /foo/bar
    php_value xdebug.profiler_output_name cachegrind.out.%s
&amp;lt;/IfModule&amp;gt;&lt;/pre&gt;&lt;p&gt;&amp;nbsp;xdebug.remote_host는 디버거가 실행되는 호스트의 IP 주소나 도메인을 적는다. xdebug.trace_output_dir은 debugger에서 사용할 trace 파일이 저장되는 경로이다. xdebug.profiler_output_dir은 profiling 데이터가 저장되는 경로이다. xdebug.trace_output_dir과 xdebug_profiler_output_dir에 지정한 디렉토리는 apache 프로세스가 쓰기권한이 있어야 한다.&amp;nbsp;&lt;b&gt;따라서 output_dir 에 지정하는 디렉토리들은 chmod o+w 명령으로 others 권한에 쓰기 권한을 부여해 주어야 한다.&lt;/b&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>OZ Structure</title>
      <id>http://www.uizard.org/4372</id>
      <published>2010-08-25T23:32:37+01:00</published>
      <updated>2010-08-25T23:32:37+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/4372"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/4372#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1282746730124&quot;&gt;Structure&lt;/h3&gt;&lt;p class=&quot;img&quot; style=&quot;text-align: center; &quot;&gt;&lt;img src=&quot;./files/attach/images/2416/372/004/OZ Structure.png.resized.png&quot; width=&quot;600&quot; height=&quot;373&quot; rawsrc=&quot;./files/attach/images/2416/372/004/OZ Structure.png&quot; class=&quot;xe_filesrl_4373&quot;&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>OZ Roadmap</title>
      <id>http://www.uizard.org/4061</id>
      <published>2010-08-22T11:01:38+01:00</published>
      <updated>2010-08-22T11:01:38+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/4061"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/4061#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1282442456969&quot;&gt;OZ Framework v1&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;하나의 통합 모델에 기반하여 복수의 플랫폼에 대응하는 개발 프레임워크를 제공한다.&lt;/li&gt;&lt;li&gt;코드 생성 규칙의 문법을 정의하고 다양한 코드 생성 규칙이 생성될 수 있도록 한다.&lt;/li&gt;&lt;li&gt;웹기반으로 제작되어 다른 개발 도구 및 UIzard와 연동이 쉽게 되도록 한다.&lt;/li&gt;&lt;li&gt;MDD에 기반한 통합 개발 프로세스를 제시하고 이를 현실 문제에 이용하였을 때 그 효율성을 평가한다.&lt;/li&gt;&lt;/ul&gt;&lt;h3 id=&quot;h1282442482180&quot;&gt;OZ Framework v2&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;통합 모델 입력과 코드 생성 출력을 AST단위로 분석하여 코드 생성률을 계산하고 이를 통해 코드 생성 규칙의 효율성에 대한 객관적인 지표를 제공한다.&lt;/li&gt;&lt;li&gt;UML 등의 기존 모델링 언어를 제안하는 통합 모델로 변환시키는 규칙 생성을 제공한다.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard Roadmap</title>
      <id>http://www.uizard.org/4032</id>
      <published>2010-08-22T10:43:53+01:00</published>
      <updated>2010-08-22T10:50:11+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/4032"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/4032#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1282440605232&quot;&gt;UIzard v2&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;장치와 브라우저에 구애받지 않는 웹기반 개발 환경을 제공한다.&lt;/li&gt;&lt;li&gt;장치를 감지하여 장치에 알맞은 UI와 개발 환경을 제공한다.&lt;/li&gt;&lt;li&gt;웹 상에서 동시에 협업할 수 있는 개발 환경을 제공한다.&lt;/li&gt;&lt;li&gt;플러그인과 애드온이 쉽게 개발하고 추가 공유할 수 있는 환경을 제공한다.&lt;/li&gt;&lt;li&gt;개발 결과물을 쉽게 공유하고 진화시킬 수 있는 환경을 제공한다.&lt;/li&gt;&lt;/ul&gt;&lt;h3 id=&quot;h1282440647914&quot;&gt;UIzard v3&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;다양한 언어의 개발환경을 지원한다.&lt;/li&gt;&lt;li&gt;다양한 Open API, 향후 대두될 Open Service에 대응하는 개발 환경을 제공한다.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>yui 라이브러리가 저장소에서 누락되어 있음</title>
      <id>http://www.uizard.org/3782</id>
      <published>2010-08-19T22:56:41+01:00</published>
      <updated>2010-08-21T12:24:21+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/3782"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/3782#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;YUI 라이브러리가 저장소에서 누락되어 있습니다.&lt;/p&gt;&lt;p&gt;이로 인해 저장소에 trunk 에서 checkout 받아온 그대로 웹에서 띄웠을 때 정상적으로 작동하지 않습니다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;trunk와 1.0.0 branch 모두에 해당되는 내용입니다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;외부 라이브러리는 별도로 관리하여 빌드 시에 포함되도록 하면 좋을 것 같은데,&lt;/p&gt;&lt;p&gt;그런 환경 셋팅을 어떻게 할 것인지에 대한 방법론도 아직 논의된 바 없기 때문에,&lt;/p&gt;&lt;p&gt;일단 저장소에 포함시키도록 합니다.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;소스코드에 변경이 있는 것이 아니라 단순히 라이브러리를 추가하는 것이므로 리뷰는 스킵해도 될 것 같습니다.&lt;/p&gt;&lt;/div&gt;</content>
                  <category term="yui"/>
            
   </entry>
   <entry>
      <title>Coding Convention</title>
      <id>http://www.uizard.org/3058</id>
      <published>2010-08-13T00:32:06+01:00</published>
      <updated>2010-09-05T01:49:42+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/3058"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/3058#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1281622432753&quot;&gt;Overview&lt;/h3&gt;&lt;h4 id=&quot;h1281622443263&quot;&gt;Target Reader&lt;/h4&gt;&lt;p&gt;This document is written for developers of UIzard.&lt;/p&gt;&lt;h3 id=&quot;h1281622961889&quot;&gt;Foundations&lt;/h3&gt;&lt;h4 id=&quot;h1281623001154&quot;&gt;Naming Rules&lt;/h4&gt;&lt;h4 id=&quot;h1283350186814&quot;&gt;Formating Rules&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;No tabs in the source file.&lt;/li&gt;&lt;li&gt;All tab characters are 4 space characters.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;기본적으로 모든 소스 코드는 한 라인 당 100 컬럼에 맞추어 작성한다. 그리고 모든 소스 코드는 아래의 주석으로 시작한다.&lt;br&gt;&lt;/p&gt;&lt;pre class=&quot;brush: php;&quot;&gt;/***************************************************************************************************
 * Copyright 2009-2010, UIzard community. All rights reserved.
 * Code licensed under the GPL v2 License: http://www.uizard.org/License/
 *
 * $Id$
 **************************************************************************************************/&lt;/pre&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard v2 project is preparing now.</title>
      <id>http://www.uizard.org/2989</id>
      <published>2010-07-20T15:50:02+01:00</published>
      <updated>2010-07-20T15:50:02+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2989"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2989#comment"/>
      <author>
         <name>XeNoz</name>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;UIzard v2 project is preparing now.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;UIzard v1 project&amp;nbsp;had stopped.&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard for XpressEngine</title>
      <id>http://www.uizard.org/2808</id>
      <published>2010-05-20T22:20:29+01:00</published>
      <updated>2010-05-20T22:20:29+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2808"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2808#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1274356926684&quot;&gt;UIzard for XpressEngine&lt;/h3&gt;&lt;p&gt;&amp;nbsp;To integrate UIzard into XpressEngine, we need to make a XE module which link to UIzard. We are calling the module as UIzardXE.&lt;br&gt;&lt;br&gt;&amp;nbsp;UIzardXE support these features:&lt;br type=&quot;_moz&quot;&gt;&lt;/p&gt;&lt;ul style=&quot;list-style-type: disc; &quot;&gt;&lt;li&gt;SSO (based on XE&apos;s member management infra)&lt;/li&gt;&lt;li&gt;Project Gallery (We can use projectXE)&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>Global Properties</title>
      <id>http://www.uizard.org/2696</id>
      <published>2010-05-03T18:28:24+01:00</published>
      <updated>2010-05-03T18:29:03+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2696"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2696#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1272878856411&quot;&gt;Global Properties&lt;/h3&gt;&lt;p&gt;Global Properties is environment information to execute UIzard.&lt;br&gt;&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard Structure</title>
      <id>http://www.uizard.org/2675</id>
      <published>2010-05-01T03:16:22+01:00</published>
      <updated>2010-09-01T01:21:09+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2675"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2675#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;p&gt;We have to build session layer.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In this issue, we deal with session layer and authentication.&lt;/p&gt;&lt;p&gt;First, we need authentication feature which is using xe&apos;s member information to integrate UIzard&apos;s individual project works.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;-------------------------------------------------&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;2010년 8월 29일 내용 추가.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Component Model로 설계 방식을 바꾸는 것이 좋을 것 같습니다.&lt;/p&gt;&lt;p&gt;이에 따라 본 이슈의 제목도 변경하고,&lt;/p&gt;&lt;p&gt;UIzard의 Component 에 대한 설계를 진행하는 것으로 방향을 변경합니다.&lt;/p&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard Structure</title>
      <id>http://www.uizard.org/2662</id>
      <published>2010-04-30T19:44:41+01:00</published>
      <updated>2010-09-06T20:10:22+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2662"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2662#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1272136639851&quot;&gt;Structure&lt;/h3&gt;&lt;p class=&quot;img&quot; style=&quot;text-align: center; &quot;&gt;&lt;img src=&quot;./files/attach/images/2416/662/002/UIzard Structure.png.resized.png&quot; width=&quot;600&quot; height=&quot;461&quot; rawsrc=&quot;./files/attach/images/2416/662/002/UIzard Structure.png&quot; class=&quot;xe_filesrl_4368&quot;&gt;&lt;br&gt;UIzard Structure&lt;/p&gt;&lt;p&gt;&amp;nbsp;UIzard는 여러 컴포넌트로 구성된다. 각각의 컴포넌트는 약한 상하위 관계를 가진다.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Persistent Component&lt;/li&gt;&lt;li&gt;Session Component&lt;/li&gt;&lt;li&gt;Context Component&lt;/li&gt;&lt;li&gt;Application Component&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1282749454916&quot;&gt;Persistent Component&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;SCM Control&lt;/li&gt;&lt;li&gt;File Control&lt;/li&gt;&lt;li&gt;Project Resource Management&lt;/li&gt;&lt;li&gt;User Information Management&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1272136846117&quot;&gt;Session Component&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;Authentication&lt;/li&gt;&lt;li&gt;User Session Management&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1272136868109&quot;&gt;Context Component&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;UIzard Server Instance Management&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1272136820336&quot;&gt;Application Component&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;UIzard UI &amp;amp; Code Editor View&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>UIzard Specification</title>
      <id>http://www.uizard.org/2459</id>
      <published>2010-04-12T17:52:24+01:00</published>
      <updated>2010-08-22T10:57:05+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2459"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2459#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h1 id=&quot;h1282442220462&quot;&gt;Not implemented&lt;/h1&gt;&lt;ul&gt;&lt;li&gt;Manager can select authentication method among follows:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;By using XE&apos;s member information.&lt;/li&gt;&lt;li&gt;By using identity information stored in RDB such as SQLite, MySQL, and so on.&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>Policies</title>
      <id>http://www.uizard.org/2421</id>
      <published>2010-04-09T19:04:00+01:00</published>
      <updated>2010-08-30T17:33:09+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2421"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2421#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h3 id=&quot;h1282361195245&quot;&gt;Policies&lt;/h3&gt;&lt;p&gt;&amp;nbsp;This page desribes policies related to manage UIzard project.&lt;br&gt;&lt;/p&gt;&lt;h4 id=&quot;h1282361195246&quot;&gt;Source Repository&lt;/h4&gt;&lt;p&gt;&amp;nbsp;We are using Subversion as a source repository. The project directory structure like as follows:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;branches&lt;/li&gt;&lt;li&gt;sandbox&lt;/li&gt;&lt;li&gt;tags&lt;/li&gt;&lt;li&gt;trunk&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;First of all, &lt;b&gt;trunk&lt;/b&gt; directory contains last stable version of UIzard. Thus, if anyone want to use UIzard instantly, he/her can install and using UIzard by doing checkout from trunk.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;b&gt;Sandbox&lt;/b&gt; directory contains unstable version of UIzard. Developers will checkout source codes from here, make some changes to the source codes, and commit to the sandbox directory. When we achieve release conditions, the manager will copy and merge the source codes in sandbox to trunk.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;b&gt;Tags&lt;/b&gt; directory contains all previously released revisions. Thus, we can find all released versions of UIzard from tags directory. Actually we can make a tag not only to tag release version, but also to preserve source code&apos;s state at any time.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&amp;nbsp;Branches&lt;/b&gt; directory contains sub project directory, temporal directory, and so on. If you want to have a sub project, you can add a sub project branch to this directory. After completion of the project, you can merge the sub project branch to sandbox.&lt;br&gt;&lt;/p&gt;&lt;h4 id=&quot;h1282361204888&quot;&gt;Commit Process&lt;/h4&gt;&lt;p&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;line-height: normal; font-size: 13px; border-collapse: collapse; font-family: arial, sans-serif; &quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;div&gt;1. Issue 등록 (Status: New, 신규)&lt;/div&gt;&lt;div&gt;2. Issue 검토 (Status: Reviewing, 검토중)&lt;/div&gt;&lt;div&gt;3. Issue 상태 결정&lt;br&gt;&amp;nbsp;&amp;nbsp;3-1. Issue 지연 처리 (Status: Postponed, 보류)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;3-2. Issue 중복 (Status: Duplicated, 중뷁)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;3-3. Issue 아님 (Status: Invalid, 문제아님)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;3-4. Issue 할당 (Status: Assigned, 할당)&lt;/div&gt;&lt;div&gt;4. Issue 분석 (할당 받은 사람이 분석)&lt;/div&gt;&lt;div&gt;5. 소스 코드 변경&lt;/div&gt;&lt;div&gt;6. 변경 사항에 대하여 diff 파일 생성하여 issue에 첨부 파일로 등록&lt;/div&gt;&lt;div&gt;7. uizard-dev 메일링 리스트로 해당 소스 코드 변경에 대하여 리뷰 요청&lt;/div&gt;&lt;div&gt;8. 최소 1명 이상의 동료 committer에게 review를 받음&lt;br&gt;9. Issue Closing&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;9-1. review가 완료되면 commit (Status: Resolved, 해결)&lt;/div&gt;&lt;div&gt;&amp;nbsp;&amp;nbsp;9-2. review의 논의사항에서 재 수정 사항이 있을 경우 3으로 돌아감&lt;/div&gt;&lt;div&gt;10. 해당 Issue 재발 (Status: Reopened, 재발)&lt;/div&gt;&lt;ul&gt;&lt;li&gt;모든 소스 코드의 변경은 Issue로 등록되어 관리해야 합니다.&lt;/li&gt;&lt;li&gt;리뷰 없이 Commit 되어서는 안됩니다. (리뷰가 필수적이지 않은 예외적인 경우 제외)&lt;/li&gt;&lt;li&gt;리뷰의 목적은 개발자들이 서로 소스 코드의 변경 사항을 공유하고, 소스를 변경한 사람이 발견하지 못한 문제를 서로간에 리뷰해 주기 위함입니다.&lt;/li&gt;&lt;li&gt;이슈 관리는 http://www.uizard.org/issue 에서 합니다.&lt;/li&gt;&lt;li&gt;리뷰 관리는 http://review.uizard.org/ 에서 합니다.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>Front Page</title>
      <id>http://www.uizard.org/2418</id>
      <published>2010-04-09T16:57:51+01:00</published>
      <updated>2010-09-05T01:24:22+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/2418"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/2418#comment"/>
      <author>
         <name>eerieN</name>
                  <uri>http://eerien.com/</uri>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;&lt;h1 id=&quot;h1272624294205&quot;&gt;UIzard Dev Wiki&lt;br&gt;&lt;/h1&gt;&lt;p&gt;This wiki includes guide for UIzard developers.&lt;/p&gt;&lt;h4 id=&quot;h1282442555879&quot;&gt;UIzard and OZ Framework&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;오픈 소스로 진행하며 전세계적인 피드백을 통해 프레임워크를 지속적으로 개선한다.&lt;/li&gt;&lt;li&gt;국내의 오픈소스 개발 환경을 개선할 수 있는 좋은 선례를 남길 수 있도록 국내외 실정에 맞는 오픈 소스 개발 프로세스를 확립한다.&lt;/li&gt;&lt;li&gt;전세계의 많은 개발자들이 개발에 쉽게 이용할 수 있도록 범용성을 갖춘다.&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1283617437798&quot;&gt;Common&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;[Policies]: UIzard Opensource Project Policies&lt;/li&gt;&lt;li&gt;[Coding Convention]: Coding Convention&lt;/li&gt;&lt;li&gt;[Development Environment]: Development Environment in uizard.org Server&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1282442156385&quot;&gt;UIzard&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;[UIzard Roadmap]: UIzard Roadmap&lt;/li&gt;&lt;li&gt;[UIzard Specification]: UIzard Specification&lt;/li&gt;&lt;li&gt;[UIzard Structure]: UIzard Structure&lt;/li&gt;&lt;/ul&gt;&lt;h4 id=&quot;h1282441764132&quot;&gt;OZ Framework&lt;/h4&gt;&lt;ul&gt;&lt;li&gt;[OZ Roadmap]: OZ Framework Roadmap&lt;/li&gt;&lt;li&gt;[OZ Structure]: OZ Structure&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</content>
                  
   </entry>
   <entry>
      <title>We decided to develop the UIzard v2</title>
      <id>http://www.uizard.org/1324</id>
      <published>2009-07-14T15:16:38+01:00</published>
      <updated>2010-08-17T10:30:31+01:00</updated>
      <link rel="alternate" type="text/html" href="http://www.uizard.org/1324"/>
      <link rel="replies" type="text/html" href="http://www.uizard.org/1324#comment"/>
      <author>
         <name>XeNoz</name>
               </author>
            <content type="html">&lt;div class=&quot;xe_content&quot;&gt;We decided to develop the UIzard v2, because the current version, 0.9 is a experimental version. Anyone can join us, the UIzard Opensource Project Team. If you join, just e-mail to me!! (xenoz0718@gmail.com)&lt;/div&gt;</content>
                  
   </entry>
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